![]() 17:03 dataS/scripts/player/PlayerToggleLightEvent. 17:03 dataS/scripts/player/a(53) : attempt to index field 'player' (a nil value) 17:03 Error: Running LUA method 'packetReceived'. 17:02 dataS/scripts/player/a(53) : attempt to index field 'player' (a nil value) 17:02 Error: Running LUA method 'packetReceived'. 17:02 data/objects/pallets/treeSaplingPallet/treeSapling.i3d (15.66 ms) Also the connection of the host depends the speed of the bounce back to their game. If someone tries to join your game as soon as the pop-up appears stop doing everything and let it go. 17:02 Info: Savegame Setting 'fuelUsageLow': true As soon as one item is moved the connection needs to render everything in the exact same location. 17:02 Info: Savegame Setting 'weedsEnabled': false 17:02 Info: Savegame Setting 'limeRequired': false 17:02 Info: Savegame Setting 'plowingRequiredEnabled': false 17:02 Info: Savegame Setting 'plantGrowthRate': 4 17:02 Error: Failed to create new object with class id 54900 in initial object array My brother and I have been wanting to play FS22 together for a while. 17:02 data/shared/assets/lights/lizard/rearMultipointLight_03.i3d (4.11 ms) Please help, cross-play multiplayer not working. 17:02 data/shared/assets/reflectors/lizard/whiteRound_01.i3d (1.49 ms) Here are the last 20 or so lines from the log.txt All they are doing is sharing their connection Each person that connects will strangle your connection and this in turn causes lag for everyone connected except the host as it just plays like a normal game for the host. Also change the number of available slots for players to how many you want to share your connection. Even giants have stated that the best result for multiplayer is the person with the quickest and most stable connection should be host. If you have a slow or unsteady connection problems will occur. gsPalletAdd/gsBaleAdd - Spawns a Pallet or Bale in front of you. If someone tries to join your game as soon as the pop-up appears stop doing everything and let it go. gsMoneyAdd - Adds a default 10,000,000 to your account. As soon as one item is moved the connection needs to render everything in the exact same location. The map renders like a normal career game. 42 Select a game Farming Simulator 19 Euro Truck Simulator 2 World of. As the original game is the exact same layout for both people as its a new save. Descriptions: Fix for those who use the pazz Mod and Sierra Nevada maps and. If you are still experiencing connection issues after you unblocked the port, you should make sure that the following ports are correctly forwarded to your console.The more work that's been done on a farm the longer the sync operation is. Please make sure that your network setup allows traffic though the following ports:įurther, it is required that your network setup allows other players to connect to your console. Please see one of the available guides, such as, for detailed information on how to unblock and forward the ports for your specific network setup. Please check the manual of your router or your cable modem in order to get instructions on how to configure port forwarding. Further it is necessary that TCP and UDP are forwarded. If you changed the default port you also Need to use the new port on your router or cable modem. The default port of Farming-Simulator is: 10823. Please activate the UPNP option on your router or cable modem. Last but not least, the player that hosts a network game might not have (properly) setup the port forwarding at his router. Do you use any mods? You also have to use the exact same mods as the host player.It is also important to check the filters setting, You might have not given the right information in order to find the desired game when you used the in-game filters.You can download the latest update on Updates First of all, please make sure that you use the same game version as the host player.This message can appear in several cases:
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